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401. The fix for black ops: Cloaking field generator (only for cruiser sized and less) - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: What purpose does this solve? What problem that currently exists with BO ships is fixed by this? It doesn't "fix" anything per se except viability. So the "problem" is that BO's are too expensive for what they do, which is...
- by Loius Woo - at 2012.05.08 18:22:00
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402. Black Ops 2.0 - in Player Features and Ideas Discussion [original thread]
As I said in the other post about this idea, I think a good way to balance it is to make the total amount of signature radius able to be cloaked dependent on the skill of the BO pilot. So at level 1 he can cloak like maybe a BC or two and some sma...
- by Loius Woo - at 2012.05.08 17:57:00
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403. The fix for black ops: Cloaking field generator (only for cruiser sized and less) - in Player Features and Ideas Discussion [original thread]
Temuken Radzu wrote: Loius Woo wrote: To balance it on top of only allowing cruisers and below into the bubble, have each bubble only able to cloak some total signature radius so if you have cruisers you get a few ships cloaked, if you have ...
- by Loius Woo - at 2012.05.08 17:43:00
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404. The fix for black ops: Cloaking field generator (only for cruiser sized and less) - in Player Features and Ideas Discussion [original thread]
To balance it on top of only allowing cruisers and below into the bubble, have each bubble only able to cloak some total signature radius so if you have cruisers you get a few ships cloaked, if you have frigs, you get more ships cloaked. And if an...
- by Loius Woo - at 2012.05.08 17:39:00
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405. Implant recovery - in Player Features and Ideas Discussion [original thread]
+1 Great idea, another reason to go picking around a big battle...find a podded super pilot and hit the jackpot!
- by Loius Woo - at 2012.05.07 17:36:00
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406. MY Fix for ECM - in Player Features and Ideas Discussion [original thread]
I think the ECM works fine as it is. Chance based is perfect.
- by Loius Woo - at 2012.05.07 16:21:00
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407. Recall Skill - Please Help Vote this idea in. - in Player Features and Ideas Discussion [original thread]
While I think that your implementation is a good one, I cannot agree with this idea. I think one of the things that makes EVE great is that your choices have consequences. Also, this would be a big exploit for alts IMO.
- by Loius Woo - at 2012.05.05 15:28:00
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408. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
Issue: Organization is hard to achieve Solution: Let me create divisions in my personal hanger and allow me to put either ships or modules or whatever into any of them, then allow me to filter my "assets" window by divisions. Issue: Selling ALL T...
- by Loius Woo - at 2012.05.04 17:45:00
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409. Strategic Command Nets - in Player Features and Ideas Discussion [original thread]
Jack Carrigan wrote: Looks like you put a lot of thought and effort into this. I think it's a pretty good idea. Thanks. To be honest, I expected some flame, the positive feedback is nice to hear.
- by Loius Woo - at 2012.05.04 16:43:00
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410. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Combination of Heat and EW... An EWAR thermal overload that targets a ship and causes heat damage to the other ships modules. Could randomize effect like ECM, and could randomize which modules it affects. This would be a different approach to EWA...
- by Loius Woo - at 2012.05.02 18:48:00
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411. Strategic Command Nets - in Player Features and Ideas Discussion [original thread]
The Problem: Strategic command is hard to do. Strategic being commanding multiple fleets in multiple systems to achieve a single goal. It is hard because information flow is mostly accomplished through meta-gaming tools such as mumble, TS, or ...
- by Loius Woo - at 2012.05.02 18:14:00
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412. Strategic Command Nets - in Player Features and Ideas Discussion [original thread]
Clicking on the command ship will zoom in to show the tactical view of the entire grid on which the command ship is located as well as a copy of the command ships active overview and active targets. A fleet window will show the composition of flee...
- by Loius Woo - at 2012.05.02 18:14:00
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413. Strategic Command Nets - in Player Features and Ideas Discussion [original thread]
Reserved
- by Loius Woo - at 2012.05.02 18:14:00
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